Eli's 4e Game
Ceilluisce an Lionadh
Friendly, Charasmatic, Story Collector Turned Cleric
“Luis” Ceiluisce an Líonadh, level 5 Half-Elf, Cleric Build: Shielding Cleric Background: Birth – Blessed (+2 to Insight)
FINAL ABILITY SCORES Str 10, Con 10, Dex 10, Int 13, Wis 18, Cha 18.
STARTING ABILITY SCORES Str 10, Con 8, Dex 10, Int 13, Wis 17, Cha 15.
AC: 19 Fort: 12 Reflex: 13 Will: 18 HP: 42 Surges: 7 Surge Value: 10
TRAINED SKILLS Religion +8, Arcana +8, History +8, Diplomacy +13
UNTRAINED SKILLS Acrobatics +3, Bluff +8, Dungeoneering +8, Endurance +3, Heal +8, Insight +12, Intimidate +8, Nature +8, Perception +8, Stealth +3, Streetwise +8, Thievery +3, Athletics +3
FEATS Cleric: Ritual Caster Level 1: Jack of All Trades Level 2: Shielding Word
POWERS Channel Divinity: Turn Undead Cleric at-will 1: Gaze of Defiance Cleric at-will 1: Sacred Flame Dilettante: Grasping Tide (Druid) Cleric encounter 1: Divine Glow Cleric daily 1: Moment of Glory Cleric utility 2: Life Transference Cleric encounter 3: Daunting Light Cleric daily 5: Spiritual Weapon
ITEMS Ritual Book, Backpack (empty), Climber’s Kit, Everburning Torch, Residuum (Any) (30), Silk Rope (50 ft.), Waterskin, Woodwind, Fine Clothing, Arrows (60), Wavestrider Boots (heroic tier), Necklace of Keys +1, Whiteflame Chainmail +1, Symbol of the Holy Nimbus +1, Spear (2), Cloak of the Chirurgeon +1 RITUALS Gentle Repose, Portend Weather, Comrades’ Succor, Create Holy Water, Fastidiousness
Departures from power descriptions in normal cleric powers to the following (effects/damage are the same, just nature of powers are different)
Luck Siphon – Sacred Flame (Using the favors of luck and fate, this power siphons good fortune from the target and transfers it to an ally.)
Breath of Wersel – Healing Word (Recipient feels a breeze of sea air as their wounds are healed)
Spear of Fate – Daunting Light (Those who try to escape their fate get a painful reminder that one cannot)
Stormkin’s Fire – Divine Glow (This is a spin on St Elmo’s Fire, when cast, a ghostly blue light emanates from Luis)
Wersel’s Wager – Glittergold’s Gambit
Wersel’s Lucky Cutlass – Spiritual Weapon (conjured weapon is typical of the Raiders, engraved with symbols of the sea and luck)
Hurricane Soul – Moment of Glory (Whistling winds and heaving rain batter the enemy, as each ally is as the eye of the storm, protected from harm)
Elven Mother “Súil ó Dheas”
Stormkin Navigator Father, name unknown to Luis
Blessing at birth: Sea elf shaman
Birth: Hurricane, mother kidnapped by father b/c carrying her, cries heard by the sea elf shaman female Feamainn, who rescued mother and allowed father to die, stress induced labor, Luis was born on the beach at the end of the storm, Feamainn blessing the child before vanishing into the waves, and giving her the name Cieluisce an Lionadh, which translates to “waterborn of the rising sea”.
Raised in her mother’s small elven village of Saillte Crann near the coast. Mother only talked of her birth once and was very vague about the details, emphasizing the importance of respect and deference to their waterbound cousins. Luis was never exposed to aquatic elves other than in song and tale however. She was fascinated by stories and songs and at a young age knew all those of the village. When bards came through the village, which only happened a handful of times in her life, Luis would follow them around and hang on their every verse. When a wandering skald from the Stormkin tribe (Vesi Suhu) came through, she taught Luis sea shanties and epic poems about ships and sailors. These became her favorite. Gifted with a gilt voice and able to pick up nearly any tune and faithfully (or not so faithfully) recite any tale told her made her very popular.
She matured much quicker than her playmates, and made friends of various ages. Enthusiastic to a fault, she embraced whatever she was taught, and much to the chagrin of her archery master, could not seem to practice quietly. There was always a song on her lips. When she reached adulthood, she began to feel restless, bothered that all the songs were always the same and that no one else seemed to notice. She longed to live the life of a traveling bard, so at the age of 23, she left, sneaking off with a group of actors and performers that passed near the village along the coast. She left a flowery and long goodbye letter to her mother. Luis traveled with the group and learned to play more instruments, including the violin which she adored. She picked up their songs and acts very quickly and was a big hit during their performances. She soon realized that they too had a set amount of tales and since they worked, they did not seek to learn new ones. She still adored her friends for allowing her to travel with them, and stayed with the group until they turned inland at the great river. Her voice and song soon became a regular sound at the port towns near the mouth of the great river. She thrived here near the water and the bustle of the wide variety of peoples and beasts. She collected their stories like treasure, adapted their songs to her ever increasing songbook, and picked up a variety of useful skills. She was welcome in nearly every tavern, and was adored by the street urchins and dock workers, and she could always be cajoled into a story or song.
All was not roses, and as could be expected, her village background caused her some problems, especially at first. She was betrayed by strangers, her naivete was taken advantage of, and she learned hard lessons. She channeled these into song, low dirges and angry battle anthems, and her trade benefited. Her friendliness did not disappear, but she guarded her trust a lot more. Still giving most the benefit of the doubt, she nevertheless learned how to read a person and their motives. Still she sang, and played, and learned.
Her first exposure to the barbarians of the northern mountains made quite the impression on her. Their stories overheard at the tavern included fantastic things, themes of honor and tribalism and much more. Better still to Luis’s bard’s heart was the apparent fact that these histories were all oral. Desiring to learn more of the history of the uncivilized lands, she headed slightly inland, given the name of a scholar, Lord Brice, who knew of and was recording much of the tales of the uncivilized groups. Though she respects his affinity for histories, Luis and Lord Brice differ widely on what their use is. He thinks recording them in books is enough, but for Luis, they are relevant only when shared, and frequently. She thinks that a story, once written, becomes stale and lifeless, unable to adapt. Her outgoing and friendly nature, along with her store of her own tales, makes her more adept than the stern scholar at collecting stories. His coin for those collections she would likely do for free just to hear the tales is just icing on the cake. Though she has not been long in the city, there are those that have heard of her from other travelers and she finds side work easily.
After dealing with the undead in Calthoun, with the Stormkin thrust into her life and her mother’s illness, Luis is becoming less interested in the stories of others as her life gets more complicated than she ever anticipated. She feels less and less inclined to weigh her options at length, and though a tale or a song is still never far from her lips, she struggles to apply them to her own story. Feeling more and more as if her fate is being manipulated by another force, she is re-examining her priorities and path.