feats

Deity Feats

All of the following feats may be taken by worshipers of the listed deity. To qualify for a feat, a character must be a member of a divine class and must not have any other deity feats. All deity feats are heroic tier.

Accord of Belnor [Divine]

Prerequisite: Any divine class, worshiper of Belnor.

Benefit: You can roll twice for any Diplomacy check and keep the higher of the two rolls. This benefit does not stack with any other effect that allows two rolls.

Nature’s Embrace [Divine]

Prerequisite: Any divine class, worshiper of Chaldriss.

Benefit: If you are in natural surroundings, once per encounter, as a minor action, you can do one of the following:

* Grant yourself or an ally cover against all attacks until the end of your next turn.

* Deny an enemy cover or concealment until the end of your next turn.

* Cause 1 square to count as difficult terrain until the end of the encounter.

Drell’s Smile [Divine]

Prerequisite: Any divine class, worshiper of Drell.

Benefit: You can roll twice for any Bluff check and keep the higher of the two rolls. This benefit does not stack with any other effect that allows two rolls.

Blessed Touch [Divine]

Prerequisite: Any divine class, worshiper of Fornona.

Benefit: Once per encounter, without using an action, you can maximize any Healing effect that restores hit points, counting all dice as the highest possible roll. This cannot be used to maximize the damage dealt by an attack.

Gamrun’s Truth [Divine]

Prerequisite: Any divine class, worshiper of Gamrun.

Benefit: You can roll twice for any Insight check and keep the higher of the two rolls. This benefit does not stack with any other effect that allows two rolls.

People’s Champion [Divine]

Prerequisite: Any divine class, worshiper of Larc.

Benefit: Adjacent allies gain a +1 bonus to saving throws.

Marva’s Grace [Divine]

Prerequisite: Any divine class, worshiper of Marva.

Benefit: All arcane powers that you use are based on Wisdom rather than the ability they are normally based on.

Special: This feat may not be taken by characters whose primary class is arcane.

The Hate That Burns [Divine]

Prerequisite: Any divine class, worshiper of Rethora.

Benefit: Once per encounter, an enemy that makes a saving throw against ongoing damage that you caused automatically fails the saving throw. You must use this power before you know the result of the saving throw.

The Hunt [Divine]

Prerequisite: Any divine class, worshiper of Shaelin.

Benefit: Once per encounter as a free action, you may designate an opponent that you have hit this round. The opponent takes a -2 penalty to all defenses until the end of your next turn.

Night’s Embrace [Divine]

Prerequisite: Any divine class, worshiper of The Dark Lady.

Benefit: You can roll twice for any Stealth check and keep the higher of the two rolls. This benefit does not stack with any other effect that allows two rolls.

Seize Fate [Divine]

Prerequisite: Any divine class, worshiper of Wersel.

Benefit: Once per day, without using an action, you can reroll anything. You must keep the second result.

feats

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